using System; using System.IO; using System.Text; namespace FFXIVClassic_Map_Server.common { static class Utils { private static readonly uint[] _lookup32 = CreateLookup32(); private static uint[] CreateLookup32() { var result = new uint[256]; for (int i = 0; i < 256; i++) { string s = i.ToString("X2"); result[i] = ((uint)s[0]) + ((uint)s[1] << 16); } return result; } public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16) { if (bytes == null) { return String.Empty; } char[] hexChars = "0123456789ABCDEF".ToCharArray(); // 00000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ // 00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ int offsetBlock = 8 + 3; int byteBlock = offsetBlock + (bytesPerLine * 3) + ((bytesPerLine - 1) / 8) + 2; int lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length; char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray(); int numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine; StringBuilder sb = new StringBuilder(numLines * lineLength); for (int i = 0; i < bytes.Length; i += bytesPerLine) { int h = i + offset; line[0] = hexChars[(h >> 28) & 0xF]; line[1] = hexChars[(h >> 24) & 0xF]; line[2] = hexChars[(h >> 20) & 0xF]; line[3] = hexChars[(h >> 16) & 0xF]; line[4] = hexChars[(h >> 12) & 0xF]; line[5] = hexChars[(h >> 8) & 0xF]; line[6] = hexChars[(h >> 4) & 0xF]; line[7] = hexChars[(h >> 0) & 0xF]; int hexColumn = offsetBlock; int charColumn = byteBlock; for (int j = 0; j < bytesPerLine; j++) { if (j > 0 && (j & 7) == 0) { hexColumn++; } if (i + j >= bytes.Length) { line[hexColumn] = ' '; line[hexColumn + 1] = ' '; line[charColumn] = ' '; } else { byte by = bytes[i + j]; line[hexColumn] = hexChars[(by >> 4) & 0xF]; line[hexColumn + 1] = hexChars[by & 0xF]; line[charColumn] = (by < 32 ? '.' : (char)by); } hexColumn += 3; charColumn++; } sb.Append(line); } return sb.ToString(); } public static UInt32 UnixTimeStampUTC() { UInt32 unixTimeStamp; DateTime currentTime = DateTime.Now; DateTime zuluTime = currentTime.ToUniversalTime(); DateTime unixEpoch = new DateTime(1970, 1, 1); unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds; return unixTimeStamp; } public static UInt64 MilisUnixTimeStampUTC() { UInt64 unixTimeStamp; DateTime currentTime = DateTime.Now; DateTime zuluTime = currentTime.ToUniversalTime(); DateTime unixEpoch = new DateTime(1970, 1, 1); unixTimeStamp = (UInt64)(zuluTime.Subtract(unixEpoch)).TotalMilliseconds; return unixTimeStamp; } public static ulong swapEndian(ulong input) { return ((0x00000000000000FF) & (input >> 56) | (0x000000000000FF00) & (input >> 40) | (0x0000000000FF0000) & (input >> 24) | (0x00000000FF000000) & (input >> 8) | (0x000000FF00000000) & (input << 8) | (0x0000FF0000000000) & (input << 24) | (0x00FF000000000000) & (input << 40) | (0xFF00000000000000) & (input << 56)); } public static uint swapEndian(uint input) { return ((input >> 24) & 0xff) | ((input << 8) & 0xff0000) | ((input >> 8) & 0xff00) | ((input << 24) & 0xff000000); } public static int swapEndian(int input) { uint inputAsUint = (uint)input; input = (int) (((inputAsUint >> 24) & 0xff) | ((inputAsUint << 8) & 0xff0000) | ((inputAsUint >> 8) & 0xff00) | ((inputAsUint << 24) & 0xff000000)); return input; } public static uint MurmurHash2(string key, uint seed) { // 'm' and 'r' are mixing constants generated offline. // They're not really 'magic', they just happen to work well. byte[] data = Encoding.ASCII.GetBytes(key); const uint m = 0x5bd1e995; const int r = 24; int len = key.Length; int dataIndex = len - 4; // Initialize the hash to a 'random' value uint h = seed ^ (uint)len; // Mix 4 bytes at a time into the hash while (len >= 4) { h *= m; uint k = (uint)BitConverter.ToInt32(data, dataIndex); k = ((k >> 24) & 0xff) | // move byte 3 to byte 0 ((k << 8) & 0xff0000) | // move byte 1 to byte 2 ((k >> 8) & 0xff00) | // move byte 2 to byte 1 ((k << 24) & 0xff000000); // byte 0 to byte 3 k *= m; k ^= k >> r; k *= m; h ^= k; dataIndex -= 4; len -= 4; } // Handle the last few bytes of the input array switch (len) { case 3: h ^= (uint)data[0] << 16; goto case 2; case 2: h ^= (uint)data[len - 2] << 8; goto case 1; case 1: h ^= data[len - 1]; h *= m; break; }; // Do a few final mixes of the hash to ensure the last few // bytes are well-incorporated. h ^= h >> 13; h *= m; h ^= h >> 15; return h; } public static byte[] ConvertBoolArrayToBinaryStream(bool[] array) { byte[] data = new byte[(array.Length / 8) + (array.Length % 8 != 0 ? 1 : 0)]; int dataCounter = 0; for (int i = 0; i < array.Length; i += 8) { for (int bitCount = 0; bitCount < 8; bitCount++) { if (i + bitCount >= array.Length) break; data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]); } dataCounter++; } return data; } public static string FFXIVLoginStringDecodeBinary(string path) { Console.OutputEncoding = System.Text.Encoding.UTF8; byte[] data = File.ReadAllBytes(path); int offset = 0x5405a; //int offset = 0x5425d; //int offset = 0x53ea0; while (true) { string result = ""; uint key = (uint)data[offset + 0] << 8 | data[offset + 1]; uint key2 = data[offset + 2]; key = RotateRight(key, 1) & 0xFFFF; key -= 0x22AF; key &= 0xFFFF; key2 = key2 ^ key; key = RotateRight(key, 1) & 0xFFFF; key -= 0x22AF; key &= 0xFFFF; uint finalKey = key; key = data[offset + 3]; uint count = (key2 & 0xFF) << 8; key = key ^ finalKey; key &= 0xFF; count |= key; int count2 = 0; while (count != 0) { uint encrypted = data[offset + 4 + count2]; finalKey = RotateRight(finalKey, 1) & 0xFFFF; finalKey -= 0x22AF; finalKey &= 0xFFFF; encrypted = encrypted ^ (finalKey & 0xFF); result += (char)encrypted; count--; count2++; } offset += 4 + count2; Log.Debug(result); } } public static string FFXIVLoginStringDecode(byte[] data) { string result = ""; uint key = (uint)data[0] << 8 | data[1]; uint key2 = data[2]; key = RotateRight(key, 1) & 0xFFFF; key -= 0x22AF; key2 = key2 ^ key; key = RotateRight(key, 1) & 0xFFFF; key -= 0x22AF; uint finalKey = key; key = data[3]; uint count = (key2 & 0xFF) << 8; key = key ^ finalKey; key &= 0xFF; count |= key; int count2 = 0; while (count != 0) { uint encrypted = data[4 + count2]; finalKey = RotateRight(finalKey, 1) & 0xFFFF; finalKey -= 0x22AF; encrypted = encrypted ^ (finalKey & 0xFF); result += (char)encrypted; count--; count2++; } return result; } public static byte[] FFXIVLoginStringEncode(uint key, string text) { key = key & 0xFFFF; uint count = 0; byte[] asciiBytes = Encoding.ASCII.GetBytes(text); byte[] result = new byte[4 + text.Length]; for (count = 0; count < text.Length; count++) { result[result.Length - count - 1] = (byte)(asciiBytes[asciiBytes.Length - count - 1] ^ (key & 0xFF)); key += 0x22AF; key &= 0xFFFF; key = RotateLeft(key, 1) & 0xFFFF; } count = count ^ key; result[3] = (byte)(count & 0xFF); key += 0x22AF & 0xFFFF; key = RotateLeft(key, 1) & 0xFFFF; result[2] = (byte)(key & 0xFF); key += 0x22AF & 0xFFFF; key = RotateLeft(key, 1) & 0xFFFF; result[1] = (byte)(key & 0xFF); result[0] = (byte)((key >> 8) & 0xFF); return result; } public static uint RotateLeft(uint value, int bits) { return (value << bits) | (value >> (16 - bits)); } public static uint RotateRight(uint value, int bits) { return (value >> bits) | (value << (16 - bits)); } } }