using System; using System.Net.Sockets; using System.Collections.Concurrent; using System.Net; using FFXIVClassic.Common; using FFXIVClassic_World_Server.DataObjects; namespace FFXIVClassic_World_Server { class ClientConnection { //Connection stuff public Socket socket; public byte[] buffer; private BlockingCollection SendPacketQueue = new BlockingCollection(1000); public int lastPartialSize = 0; //Instance Stuff public Session owner; public void QueuePacket(BasePacket packet) { if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1) FlushQueuedSendPackets(); SendPacketQueue.Add(packet); } public void QueuePacket(SubPacket subpacket) { if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1) FlushQueuedSendPackets(); bool isAuthed = true; bool isEncrypted = false; subpacket.SetTargetId(owner.sessionId); SendPacketQueue.Add(BasePacket.CreatePacket(subpacket, isAuthed, isEncrypted)); } public void FlushQueuedSendPackets() { if (!socket.Connected) return; while (SendPacketQueue.Count > 0) { BasePacket packet = SendPacketQueue.Take(); byte[] packetBytes = packet.GetPacketBytes(); try { socket.Send(packetBytes); } catch (Exception e) { Program.Log.Error(e, "Weird case, socket was d/ced: {0}"); } } } public String GetAddress() { return String.Format("{0}:{1}", (socket.RemoteEndPoint as IPEndPoint).Address, (socket.RemoteEndPoint as IPEndPoint).Port); } public bool IsConnected() { return (socket.Poll(1, SelectMode.SelectRead) && socket.Available == 0); } public void Disconnect() { if (socket.Connected) socket.Disconnect(false); } } }