require("global"); require("ability"); function onAbilityPrepare(caster, target, ability) return 0; end; function onAbilityStart(caster, target, ability) return 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) --Need a better way to do this for i = 223212,223217 do local buff = caster.statusEffects.GetStatusEffectById(i); if buff ~= nil then caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); skill.statusTier = 2; break; end end --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); end;