require("global"); require("ability"); function onAbilityPrepare(caster, target, ability) return 0; end; function onAbilityStart(caster, target, ability) --27161: Enhanced Flash: Adds Blind effect to flash if caster.HasTrait(27161) then ability.statusChance = 1; end --27162: Enhanced Flash II: Expands Flash to affect enemies near target if caster.HasTrait(27162) then ability.aoeTarget = TargetFindAOEType.Circle; end return 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) action.enmity = 400; --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); end;