require("global"); require("magic"); function onMagicPrepare(caster, target, spell) return 0; end; function onMagicStart(caster, target, spell) return 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) --Freeze generates 0 enmity and removes a flat 720 enmity spell.enmityModifier = 0; target.hateContainer.UpdateHate(caster, -720); --calculate damage action.amount = skill.basePotency; --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); end;