require("global"); require("weaponskill"); function onSkillPrepare(caster, target, skill) return 0; end; function onSkillStart(caster, target, skill) skill.statusMagnitude = 25;--could probalby have a status magnitude value return 0; end; --Chance to increase defense when executed from behind the target function onPositional(caster, target, skill) skill.statusChance = 0.90; end; --Increases bleed damage --Bleed damage seems like it's 25 with comboed being 38 (25 * 1.5 rounded up) function onCombo(caster, target, skill) skill.statusMagnitude = 38; end; function onSkillFinish(caster, target, skill, action, actionContainer) --calculate ws damage action.amount = skill.basePotency; --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); --Try to apply status effect action.TryStatus(caster, target, skill, actionContainer, true); end;