using FFXIVClassic_Lobby_Server.packets; using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.packets.send.actor; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.actors.debug { class DebugProg : Actor { public DebugProg() : base(0x5FF80002) { this.displayNameId = 0; this.customDisplayName = "debug"; this.actorName = "debug"; this.className = "Debug"; } public override SubPacket createScriptBindPacket(uint playerActorId) { List lParams; lParams = LuaUtils.createLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true); return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams); } public override BasePacket getSpawnPackets(uint playerActorId) { List subpackets = new List(); subpackets.Add(createAddActorPacket(playerActorId)); subpackets.Add(createSpeedPacket(playerActorId)); subpackets.Add(createSpawnPositonPacket(playerActorId, 0x1)); subpackets.Add(createNamePacket(playerActorId)); subpackets.Add(createStatePacket(playerActorId)); subpackets.Add(createIsZoneingPacket(playerActorId)); subpackets.Add(createScriptBindPacket(playerActorId)); return BasePacket.createPacket(subpackets, true, false); } } }