require("global"); require("ability"); function onAbilityPrepare(caster, target, ability) return 0; end; function onAbilityStart(caster, target, ability) return 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) newMP = math.min(caster.GetHP(), caster.GetMaxMP()) newHP = math.min(caster.GetMP(), caster.GetMaxHP()) caster.SetHP(newHP) caster.SetMP(newMP) --Set effect id action.DoAction(caster, target, skill, actionContainer); end;