require("global"); require("ability"); require("modifiers"); function onAbilityPrepare(caster, target, ability) return 0; end; function onAbilityStart(caster, target, ability) return 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) --Take off 1/3 of attack delay. Not sure if this is the exact amount HF reduces by skill.statusMagnitude = 0.33 * caster.GetMod(modifiersGlobal.Delay); action.DoAction(caster, target, skill, actionContainer); end;