require("global"); require("ability"); function onAbilityPrepare(caster, target, ability) return 0; end; function onAbilityStart(caster, target, ability) return 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) --For some reason, light shot's hitNum is always 1 (or 0, idk), even with barrage. --If you set the hitnum like any other multi-hit WS it will play the animation repeatedly. action.hitNum = 1; action.amount = skill.basePotency; --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); end;