require("global"); properties = { permissions = 0, parameters = "sss", description = [[ Adds target to party ]] } function onTrigger(player, argc) local sender = "[addtoparty] "; if player then if player.target then print("hi") local id = player.target.actorId print("hi") player.currentParty:AddMember(id); player.target.currentParty = player.currentParty; print("hi") else print(sender.." no target") end else print(sender.." no player"); end; end;