using System; using System.Diagnostics; using System.Threading; using MySql.Data.MySqlClient; using System.Reflection; using FFXIVClassic.Common; using NLog; namespace FFXIVClassic_Lobby_Server { class Program { public static Logger Log; static void Main(string[] args) { #if DEBUG TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out); Debug.Listeners.Add(myWriter); #endif bool startServer = true; //Load Config if (!ConfigConstants.Load()) startServer = false; Log = LogManager.GetCurrentClassLogger(); Program.Log.Info("--------FFXIV 1.0 Lobby Server--------"); Assembly assem = Assembly.GetExecutingAssembly(); Version vers = assem.GetName().Version; Program.Log.Info("Version: " + vers.ToString()); //Test DB Connection Program.Log.Info("Testing DB connection to \"{0}\"... ", ConfigConstants.DATABASE_HOST); using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) { try { conn.Open(); conn.Close(); Program.Log.Info("[OK]"); } catch (MySqlException e) { Program.Log.Error(e.ToString()); Program.Log.Error("[FAILED]"); startServer = false; } } //Start Server if A-OK if (startServer) { Server server = new Server(); server.StartServer(); } Program.Log.Info("Press any key to continue..."); Console.ReadKey(); } } }