require("global"); properties = { permissions = 0, parameters = "dsdffff", description = "Spawns an actor given the actorClassId", } function onTrigger(player, argc, actorClassId, name, motionPack, posX, posY, posZ, rotation) local actor; if (actorClassId == nil) then player:SendMessage(0x20, "", "No actor class id provided."); return; end if (motionPack == nil) then motionPack = 0; end local actorClassId = tonumber(actorClassId); local pos = player:GetPos(); local x = x or pos[1]; local y = y or pos[2]; local z = z or pos[3]; local rot = rotation or pos[4]; if (actorClassId ~= nil and name ~= nil) then actor = player.CurrentArea:SpawnActor(1000001, name, x, y, z, rot, 0, motionPack); actor:ChangeNpcAppearance(actorClassId) player:SendMessage(0x20, "", string.format("Spawned %d @ %f, %f, %f, %f", actorClassId, x, y, z, rot)); end if (actor == nil) then player:SendMessage(0x20, "", "This actor class id cannot be spawned."); end end;