require("global"); --[[ Quest Script Name: Treasures of the Main Code: Man0l1 Id: 110002 Prereq: Shapeless Melody (Man0l0 - 110001) ]] -- Sequence Numbers SEQ_000 = 0; -- On the boat interior; contains the basics tutorial. SEQ_005 = 5; -- Combat on the top of the boat. SEQ_010 = 10; -- In Limsa Lominsa's port. -- Actor Class Ids WELLTRAVELED_MERCHANT = 1000438; -- Quest Markers MRKR_HOB = 11000202; -- Quest Flags FLAG_SEQ000_MINITUT0 = 0; function onStart(player, quest) quest:StartSequence(SEQ_000); -- Immediately move to the Adventurer's Guild private area callClientFunction(player, "delegateEvent", player, quest, "processEvent010"); GetWorldManager():DoZoneChange(player, 133, "PrivateAreaMasterPast", 2, 15, -459.619873, 40.0005722, 196.370377, 2.010813); player:SendGameMessage(quest, 320, 0x20); player:SendGameMessage(quest, 321, 0x20); end function onFinish(player, quest) end function onSequence(player, quest, sequence) quest:ClearENpcs(); if (sequence == SEQ_000) then -- Setup states incase we loaded in. local rostnsthalFlag = quest:GetFlag(FLAG_SEQ000_MINITUT1) and QFLAG_NONE or QFLAG_PLATE; local vixenFlag = quest:GetFlag(FLAG_SEQ000_MINITUT2) and QFLAG_NONE or QFLAG_PLATE; local babyfaceFlag = quest:GetFlag(FLAG_SEQ000_MINITUT3) and QFLAG_NONE or QFLAG_PLATE; local rostnsthalCanPush = not quest:GetFlag(FLAG_SEQ000_MINITUT0); local exitCanPush = quest:GetFlags() == 0xF; local exitFlag = quest:GetFlags() == 0xF and QFLAG_PLATE or QFLAG_NONE; quest:AddENpc(WELLTRAVELED_MERCHANT); quest:AddENpc(TIPSY_ADVENTURER); quest:AddENpc(CULTIVATED_TENDER); quest:AddENpc(ANXIOUS_ADVENTURER); quest:AddENpc(BABYFACED_ADVENTURER, babyfaceFlag); quest:AddENpc(AUSTERE_ADVENTURER); quest:AddENpc(UNDIGNIFIED_ADVENTURER); quest:AddENpc(SHADOWY_TRAVELER); quest:AddENpc(ASTUTE_MERCHANT); quest:AddENpc(VOLUPTUOUS_VIXEN, vixenFlag); quest:AddENpc(INDIFFERENT_PASSERBY); quest:AddENpc(PRATTLING_ADVENTURER); quest:AddENpc(LANKY_TRAVELER); quest:AddENpc(GRINNING_ADVENTURER); quest:AddENpc(ROSTNSTHAL, rostnsthalFlag, true, rostnsthalCanPush); quest:AddENpc(EXIT_TRIGGER, exitFlag, false, false, exitCanPush); elseif (sequence == SEQ_005) then elseif (sequence == SEQ_010) then quest:AddENpc(HOB); quest:AddENpc(GERT); quest:AddENpc(LORHZANT); quest:AddENpc(MUSCLEBOUND_DECKHAND); quest:AddENpc(PEARLYTOOTHED_PORTER); quest:AddENpc(UNDIGNIFIED_ADVENTURER); quest:AddENpc(WELLTRAVELED_MERCHANT); quest:AddENpc(VOLUPTUOUS_VIXEN); quest:AddENpc(LANKY_TRAVELER); quest:AddENpc(PRIVAREA_PAST_EXIT, QFLAG_NONE, false, false, true); end end function onTalk(player, quest, npc) local sequence = quest:getSequence(); local classId = npc:GetActorClassId(); if (sequence == SEQ_000) then seq000_onTalk(player, quest, npc, classId); elseif (sequence == SEQ_010) then seq010_onTalk(player, quest, npc, classId); end end function onPush(player, quest, npc) local sequence = quest:getSequence(); local classId = npc:GetActorClassId(); if (sequence == SEQ_000) then elseif (sequence == SEQ_010) then end end function onNotice(player, quest, target) local sequence = quest:getSequence(); if (sequence == SEQ_000) then callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ"); end end function seq000_onTalk(player, quest, npc, classId) if (classId == WELLTRAVELED_MERCHANT) then callClientFunction(player, "delegateEvent", player, quest, "processEvent000_4"); elseif (classId == TIPSY_ADVENTURER) then callClientFunction(player, "delegateEvent", player, quest, "processEvent000_5"); end player:EndEvent(); end function getJournalMapMarkerList(player, quest) local sequence = quest:getSequence(); if (sequence == SEQ_000) then -- return MRKR_ROSTNSTHAL, MRKR_BABYFACED_ADVENTURER, MRKR_VOLUPTUOUS_VIXEN; elseif (sequence == SEQ_010) then -- return MRKR_HOB; end end