--[[ PartyInviteCommand Script Handles what happens when you invite --]] function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, actorId) if (name ~= nil) then GetWorldManager():CreateInvitePartyGroup(player, name); elseif (actorId ~= nil) then GetWorldManager():CreateInvitePartyGroup(player, actorId); end player:EndEvent(); end