require("global"); properties = { permissions = 0, parameters = "sss", description = [[ Adds experience to player or . !giveexp | !giveexp | ]], } function onTrigger(player, argc, animType, modelAnim, effectId) local sender = "[battleaction] "; local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil; if player and actor then aid = tonumber(animType) or 0 mid = tonumber(modelAnim) or 0 eid = tonumber(effectId) or 0 local id = bit32.lshift(aid, 24); id = bit32.bor(id, bit32.lshift(mid, 12)); id = bit32.bor(id, eid) print((tonumber(id))) player:DoBattleAction(30301, id); else print(sender.."unable to add experience, ensure player name is valid."); end; end;