require("global"); properties = { permissions = 0, parameters = "sssss", description = [[ Changes appearance for equipment with given parameters. !graphic ]], } function onTrigger(player, argc, slot, wId, eId, vId, cId) local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local sender = "[graphic] "; slot = tonumber(slot) or 0; wId = tonumber(wId) or 0; eId = tonumber(eId) or 0; vId = tonumber(vId) or 0; cId = tonumber(cId) or 0; local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil; if player and actor then if player and argc > 0 then -- player.appearanceIds[5] = player.achievementPoints; if argc > 2 then actor:GraphicChange(slot, wId, eId, vId, cId); --player.achievementPoints = player.achievementPoints + 1; actor:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot)); actor:SendMessage(messageID, sender, string.format("points %u", player.appearanceIds[5])); else actor.appearanceIds[slot] = wId; end actor:SendAppearance(); else player:SendMessage(messageID, sender, "No parameters sent! Usage: "..properties.description); end; end; end;