require("global"); properties = { permissions = 0, parameters = "s", description = [[ Changes appearance for equipment with given parameters. !graphic ]], } function onTrigger(player, argc, size) local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local sender = "[setappearance] "; s = tonumber(size) or 0; if player and player.target then player.target.appearanceIds[0] = s; player.target.zone.BroadcastPacketAroundActor(player.target, player.target.CreateAppearancePacket()); end; end;