require ("global") require ("utils") --[[ AttackWeaponSkill Script Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. --]] local function handlePummel(player, target) player:SendMessage(0x20, "", "DOING PUMMEL!!!!"); params = {}; params.range = 10.0; params.recast = 10; params.hpCost = 0; params.mpCost = 0; params.tpCost = 1000; params.targetType = 2; params.canCrit = true; params.animationId = 0x12312312; end local function handleSkullSunder(player) player:SendMessage(0x20, "", "DOING SKULL SUNDER!!!!"); end local weaponskillHandlers = { [0xA0F069E6] = handlePummel, [0xA0F069E7] = nil, [0xA0F069E8] = nil, [0xA0F069E9] = nil, [0xA0F069EA] = nil, [0xA0F069EB] = nil, [0xA0F069EC] = nil, [0xA0F069ED] = nil, [0xA0F069EE] = nil, [0xA0F069EF] = nil, [0xA0F06A0E] = nil, [0xA0F06A0F] = nil, [0xA0F06A10] = nil, [0xA0F06A11] = nil, [0xA0F06A12] = nil, [0xA0F06A13] = nil, [0xA0F06A14] = nil, [0xA0F06A15] = nil, [0xA0F06A16] = nil, [0xA0F06A17] = nil, [0xA0F06A36] = nil, [0xA0F06A37] = handleSkullSunder, [0xA0F06A38] = nil, [0xA0F06A39] = nil, [0xA0F06A3A] = nil, [0xA0F06A3B] = nil, [0xA0F06A3C] = nil, [0xA0F06A3D] = nil, [0xA0F06A3E] = nil, [0xA0F06A3F] = nil, [0xA0F06A5C] = nil, [0xA0F06A5D] = nil, [0xA0F06A5E] = nil, [0xA0F06A60] = nil, [0xA0F06A61] = nil, [0xA0F06A62] = nil, [0xA0F06A63] = nil, [0xA0F06A64] = nil, [0xA0F06A85] = nil, [0xA0F06A86] = nil, [0xA0F06A87] = nil, [0xA0F06A88] = nil, [0xA0F06A89] = nil, [0xA0F06A8A] = nil, [0xA0F06A8B] = nil, [0xA0F06A8C] = nil, [0xA0F06A8D] = nil, [0xA0F06A8E] = nil, [0xA0F06A8F] = nil } function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) --Are they in active mode? if (player:GetState() != 2) then player:SendGameMessage(GetWorldMaster(), 32503, 0x20); player:endEvent(); return; end --Does the target exist target = player:getZone():FindActorInArea(targetActor); if (target == nil) then player:SendGameMessage(GetWorldMaster(), 30203, 0x20); player:endEvent(); return; end --Are you too far away? if (getDistanceBetweenActors(player, target) > 7) then player:SendGameMessage(GetWorldMaster(), 32539, 0x20); player:endEvent(); return; end if (weaponskillHandlers[command.actorId] ~= nil) then weaponskillHandlers[command.actorId](player); else player:SendMessage(0x20, "", "That weaponskill is not implemented yet."); end player:endEvent(); end