require("global"); properties = { permissions = 0, parameters = "ssss", description = [[ Add/Remove Quests, modify and . !quest add/remove | !quest phase | !quest flag true/false | ]], } function onTrigger(player, argc, command, var1, var2, var3) local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local sender = "[quest] "; local message = "Error"; if player then if argc == 2 then if command == "add" or command == "give" or command == "+" then if tonumber(var1) then if player:HasQuest(tonumber(var1)) == false then player:AddQuest(tonumber(var1)); message = ("adding quest "..var1); else message = ("already have quest "..var1); end else if player:HasQuest(var1) == false then player:AddQuest(var1); message = ("adding quest "..var1); else message = ("already have quest "..var1); end end elseif command == "remove" or command == "delete" or command == "-" then if tonumber(var1) and player:HasQuest(tonumber(var1)) == true then player:RemoveQuestByQuestId(tonumber(var1)); message = ("removing quest "..var1); else if player:HasQuest(var1) == true then q2 = GetStaticActor(var1); if q2 ~= nil then q3 = q2.actorId; message = ("removing quest "..var1); printf(q3); q4 = bit32.band(q3, 0xA0F00000); printf(q4); --player:RemoveQuest(quest.actorName); end else message = ("remove error: either incorrect ID or quest "..var1.." isn't active on character"); end end else message = ("error: command "..command.." not recognized"); end elseif argc == 3 then if command == "phase" or command == "step" then if (tonumber(var1) and tonumber(var2)) ~= nil then if player:HasQuest(tonumber(var1)) == true then player:GetQuest(tonumber(var1)):NextPhase(tonumber(var2)); message = ("changing phase of quest "..var1.." to "..var2); else message = ("phase error: either incorrect ID or quest "..var1.." isn't active on character"); end else message = ("error: invalid parameters used"); end else message = ("error: command "..command.." not recognized"); end; elseif argc == 4 then if command == "flag" then if tonumber(var1) and (tonumber(var2) >= 0 and tonumber(var2) <= 32) then questvar = tonumber(var1); flagvar = (tonumber(var2)); boolvar = 0; if var3 == "true" or var3 == "1" or var3 == "on" then boolvar = true; elseif var3 == "false" or var3 == "0" or var3 == "off" then boolvar = false; elseif var3 == "flip" or var3 == "toggle" then if player:HasQuest(questvar) == true then boolvar = not player:GetQuest(questvar):GetQuestFlag(flagvar); end else message = ("error: flag: boolean not recognized"); print(sender..message); return; end var4 = player:GetQuest(questvar):GetQuestFlag(flagvar); if var4 ~= boolvar then player:GetQuest(questvar):SetQuestFlag(flagvar, boolvar); player:GetQuest(questvar):SaveData(); if boolvar == true then message = ("changing flag "..tonumber(var2).." to true on quest "..questvar); else message = ("changing flag "..tonumber(var2).." to false on quest "..questvar); end else message = ("error: flag "..flagvar.." is already set to that state on quest "..questvar); end else message = ("error: command "..command.." not recognized"); end end end end player:SendMessage(messageID, sender, message); print(sender..message); end