require("global"); require("ability"); function onAbilityPrepare(caster, target, ability) return 0; end; function onAbilityStart(caster, target, ability) return 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) --Is this before or after status is gained? --Will probably need to switch to a flag for this because it might include more than just these 3 effects. actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(228011)); actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(228013)); actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(228021)); action.DoAction(caster, target, skill, actionContainer); end;