--[[ DiceCommand Script --]] function onEventStarted(player, actor, triggerName, maxNumber) if (maxNumber == nil) then maxNumber = 999; end result = math.random(0, maxNumber); worldMaster = getWorldMaster(); player:sendGameMessage(player, worldMaster, 25342, 0x20, result, maxNumber); player:endEvent(); end function onEventUpdate(player, npc) end