require("modifiers") --Set magnitude to milliseconds that HF will reduce delay by function onGain(owner, effect, actionContainer) owner.MultiplyMod(modifiersGlobal.AttackDelay, effect.GetMagnitude()); end; function onLose(owner, effect, actionContainer) owner.DivideMod(modifiersGlobal.AttackDelay, effect.GetMagnitude()); end;