using FFXIVClassic.Common; using FFXIVClassic_Map_Server.packets; using FFXIVClassic_Map_Server.actors.director; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Map_Server.packets.receive.events; using FFXIVClassic_Map_Server.packets.send; using FFXIVClassic_Map_Server.packets.send.events; using MoonSharp.Interpreter; using MoonSharp.Interpreter.Interop; using MoonSharp.Interpreter.Loaders; using System; using System.Collections.Generic; using System.IO; namespace FFXIVClassic_Map_Server.lua { class LuaEngine { const string FILEPATH_PLAYER = "./scripts/player.lua"; const string FILEPATH_ZONE = "./scripts/zones/{0}/zone.lua"; const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua"; const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua"; const string FILEPATH_NPCS = "./scripts/zones/{0}/npcs/{1}.lua"; public LuaEngine() { UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic; } public static List DoActorInstantiate(Player player, Actor target) { string luaPath; if (target is Npc) { luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName()); if (File.Exists(luaPath)) { Script script = LoadScript(luaPath); if (script == null) return null; DynValue result = script.Call(script.Globals["init"], target); List lparams = LuaUtils.CreateLuaParamList(result); return lparams; } else { SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName())); return null; } } return null; } public static Coroutine DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart) { string luaPath; if (target is Command) { luaPath = String.Format(FILEPATH_COMMANDS, target.GetName()); } else if (target is Director) { luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName()); } else luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName()); if (File.Exists(luaPath)) { Script script = LoadScript(luaPath); if (script == null) return null; if (!script.Globals.Get("onEventStarted").IsNil()) return script.CreateCoroutine(script.Globals["onEventStarted"]).Coroutine; else return null; } else { SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName())); return null; } } public static void DoActorOnSpawn(Player player, Npc target) { string luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName()); if (File.Exists(luaPath)) { Script script = LoadScript(luaPath); if (script == null) return; //Run Script if (!script.Globals.Get("onSpawn").IsNil()) script.Call(script.Globals["onSpawn"], player, target); } else { SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName())); } } public static void DoActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate) { if (target is Npc) { ((Npc)target).DoEventUpdate(player, eventUpdate); return; } string luaPath; if (target is Command) luaPath = String.Format(FILEPATH_COMMANDS, target.GetName()); else if (target is Director) luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName()); else luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName()); if (File.Exists(luaPath)) { Script script = LoadScript(luaPath); if (script == null) return; //Have to Do this to combine LuaParams List objects = new List(); objects.Add(player); objects.Add(target); objects.Add(eventUpdate.val2); objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventUpdate.luaParams)); //Run Script if (!script.Globals.Get("onEventUpdate").IsNil()) script.Call(script.Globals["onEventUpdate"], objects.ToArray()); } else { SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName())); } } public static void OnZoneIn(Player player) { string luaPath = String.Format(FILEPATH_ZONE, player.GetZone().actorId); if (File.Exists(luaPath)) { Script script = LoadScript(luaPath); if (script == null) return; //Run Script if (!script.Globals.Get("onZoneIn").IsNil()) script.Call(script.Globals["onZoneIn"], player); } } public static void OnBeginLogin(Player player) { if (File.Exists(FILEPATH_PLAYER)) { Script script = LoadScript(FILEPATH_PLAYER); if (script == null) return; //Run Script if (!script.Globals.Get("onBeginLogin").IsNil()) script.Call(script.Globals["onBeginLogin"], player); } } public static void OnLogin(Player player) { if (File.Exists(FILEPATH_PLAYER)) { Script script = LoadScript(FILEPATH_PLAYER); if (script == null) return; //Run Script if (!script.Globals.Get("onLogin").IsNil()) script.Call(script.Globals["onLogin"], player); } } public static Script LoadScript(string filename) { Script script = new Script(); ((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua"); script.Globals["GetWorldManager"] = (Func)Server.GetWorldManager; script.Globals["GetStaticActor"] = (Func)Server.GetStaticActors; script.Globals["GetWorldMaster"] = (Func)Server.GetWorldManager().GetActor; script.Globals["GetItemGamedata"] = (Func)Server.GetItemGamedata; try { script.DoFile(filename); } catch(SyntaxErrorException e) { Program.Log.Error("LUAERROR: {0}.", e.DecoratedMessage); return null; } return script; } public static void SendError(Player player, string message) { List SendError = new List(); SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName)); player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message); player.playerSession.QueuePacket(BasePacket.CreatePacket(SendError, true, false)); } internal static void DoDirectorOnTalked(Director director, Player player, Npc npc) { string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName()); if (File.Exists(luaPath)) { Script script = LoadScript(luaPath); if (script == null) return; //Run Script if (!script.Globals.Get("onTalked").IsNil()) script.Call(script.Globals["onTalked"], player, npc); } else { SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName())); } } internal static void DoDirectorOnCommand(Director director, Player player, Command command) { string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName()); if (File.Exists(luaPath)) { Script script = LoadScript(luaPath); if (script == null) return; //Run Script if (!script.Globals.Get("onCommand").IsNil()) script.Call(script.Globals["onCommand"], player, command); } else { SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName())); } } } }