require("global"); properties = { permissions = 0, parameters = "s", description = "reloads ", } function onTrigger(player, argc, zone) if not zone or tonumber(zone) == 0 then printf("%s is not a valid zone!", zone); return; end; zone = tonumber(zone); if player then local messageID = MSG_TYPE_SYSTEM_ERROR; player:SendMessage(messageID, "[reloadzones] ", string.format("Reloading zone: %u", zone)); end; GetWorldManager():ReloadZone(zone); end;