require("global"); require("ability"); function onAbilityPrepare(caster, target, ability) return 0; end; function onAbilityStart(caster, target, ability) --27205: Enhanced Berserk: Increases the effect of Berserk by 20% if caster.HasTrait(27205) then ability.statusTier = 2; end return 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) --223207: Berserk --223208: Rampage --Remove Rampage effect. I'm assuming no message is sent like LNC surges caster.statusEffects.RemoveStatusEffect(223208); --If caster has berserk already, remove it and send a message. local buff = caster.statusEffects.GetStatusEffectById(223207) if buff ~= nil then caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); else --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); end end;