require("global"); require("ability"); function onAbilityPrepare(caster, target, ability) return 0; end; function onAbilityStart(caster, target, ability) return 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) --Is this before or after status is gained? --Will probably need to switch to a flag for this because it might include more than just these 3 effects. caster.statusEffects.RemoveStatusEffect(228011, actionContainer, 30329); caster.statusEffects.RemoveStatusEffect(228013, actionContainer, 30329); caster.statusEffects.RemoveStatusEffect(228021, actionContainer, 30329); action.DoAction(caster, target, skill, actionContainer); end;