require("modifiers"); --In one capture, hawks eye seemed to give 18.75% additional accuracy (379 to 450) --The player in this capture was a Dragoon, so this is untraited. --Traited Hawk's Eye says it increases Accuracy by 50%. --This could mean traited hawk's eye gives 28.125% (18.75% * 1.5) or it could mean it gives 68.75% (18.75% + 50%) --It's also possible that Hawk's Eye gives 15 + 15% accuracy untraited, which would give 450.85, which would be rounded down. --In that case, traited hawks eye could be 15 + 22.5% or 22.5 + 22.5% or (15 + 15%) * 1.5 function onGain(owner, effect, actionContainer) local accuracyMod = 0.1875; if effect.GetTier() == 2 then accuracyMod = 0.28125; end local amountGained = accuracyMod * owner.GetMod(modifiersGlobal.Accuracy); effect.SetMagnitude(amountGained); owner.AddMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); end; function onLose(owner, effect, actionContainer) owner.SubtractMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); end;