require("modifiers") --Add 30 raw block rate. No idea how much block it actually gives. function onGain(owner, effect, actionContainer) owner.AddMod(modifiersGlobal.RawBlockRate, 30); end function onLose(owner, effect, actionContainer) owner.SubtractMod(modifiersGlobal.RawBlockRate, 30); end --Gives 200 TP on block. Traited: Gives 10% of the amount blocked back as MP function onBlock(effect, attacker, defender, skill, action, actionContainer) --200 TP on block defender.AddTP(200); --If traited, add 10% of damage taken as MP if(effect.GetTier() == 2) then local mpToReturn = math.ceil(0.10 * action.amount); defender.AddMP(math.ceil(mpToReturn)); --33009: You recover x MP from Outmaneuver actionContainer.AddMPAction(defender.actorId, 33009, mpToReturn); end end;