require("modifiers") require("battleutils") --https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page22 --Base amount of attack gained is 105, which is multiplied by 1.1 if traited. This is why it gives 231 Attack at level 2 --Unsure why defense is a weird number function onGain(owner, effect, actionContainer) local attackGained = 315; local defenseLost = 158; --Enhanced Power Surge: Increases effect of Power Surge by 10% (assuming this doesn't lower defense further) if owner.HasTrait(27281) then attackGained = attackGained * 1.1; end effect.SetMagnitude(attackGained); effect.SetExtra(defenseLost); owner.AddMod(modifiersGlobal.Attack, effect.GetMagnitude()); owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra()); end function onCommandStart(effect, owner, command, actionContainer) --if command is a weaponskill or jump --27266: jump if command.GetCommandType() == CommandType.Weaponskill or command.id == 27266 then effect.SetTier(effect.GetTier() + 1); --Takes 10 weaponskills/jumps to increase level if effect.GetTier() > 1 then local action = owner.statusEffects.ReplaceEffect(effect, 223213, 1, 1, 60); actionContainer.AddAction(action); else effect.RefreshTime(); end end end function onLose(owner, effect, actionContainer) owner.SubtractMod(modifiersGlobal.Attack, effect.GetMagnitude()); owner.AddMod(modifiersGlobal.Defense, effect.GetExtra()); end