require ("global") require ("utils") --[[ AttackWeaponSkill Script Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. --]] local attackMagicHandlers = { } function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) player.Ability(command.actorId, targetActor); player:endEvent(); end