require("global"); require("modifiers"); require("utils") --require("ability"); function onAbilityPrepare(caster, target, ability) return 0; end; function onAbilityStart(caster, target, ability) return 0; end; --http://forum.square-enix.com/ffxiv/threads/51208-2nd-wind-modifier --The primary modifier for SW is class level. --There are three other factors that contribute to SW: -- PGL's SW trait, which increases potency by 25%. -- A bonus from INT (2INT=1HP) -- An additional random integer (580 at level 50. +/- 3%) function onSkillFinish(caster, target, skill, action, actionContainer) --Base amount seems to be 0.215x^2 - 0.35x + 60 --^ this isn't totally correct local amount = (0.215 * math.pow(caster.GetLevel(), 2)) - (0.35 * caster.GetLevel()) + 60; --Heals can vary by up to 3.5% amount = math.Clamp(amount * (0.965 + (math.random() * 0.07)), 0, 9999); --PGL gets an INT bonus for Second Wind if caster.GetClass() == 2 then amount = amount + caster.GetMod(modifiersGlobal.Intelligence) / 2; end; --27120: Enhanced Second Wind if caster.HasTrait(27120) then amount = amount * 1.25; end; action.amount = amount; --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); end;