require ("global") --[[ Quest Script Name: Revenge on the Reavers Code: Etc1l3 Id: 110636 Prereq: Level 45, Any DoW/DoM ]] -- Sequence Numbers SEQ_000 = 0; -- Kill Reavers. SEQ_001 = 1; -- Talk to Chaunollet. -- Actor Class Ids ENPC_CHAUNOLLET = 1000125; BNPC_REAVER_CLAWS = 2180301; BNPC_REAVER_FINS = 2180302; BNPC_REAVER_EYES = 2180303; -- Quest Markers MRKR_REAVER_AREA = 11063601; MRKR_CHAUNOLLET = 11063602; -- Counters COUNTER_QUESTITEM = 0; -- Quest Details OBJECTIVE_AMOUNT = 8; function onStart(player, quest) quest:StartSequence(SEQ_000); end function onFinish(player, quest) end function onStateChange(player, quest, sequence) if (sequence == SEQ_ACCEPT) then quest:SetENpc(ENPC_CHAUNOLLET, QFLAG_PLATE); elseif (sequence == SEQ_000) then quest:SetENpc(ENPC_CHAUNOLLET); quest:SetENpc(BNPC_REAVER_EYES); quest:SetENpc(BNPC_REAVER_FINS); quest:SetENpc(BNPC_REAVER_CLAWS); elseif (sequence == SEQ_001) then quest:SetENpc(ENPC_CHAUNOLLET, QFLAG_REWARD); end end function onTalk(player, quest, npc, eventName) local npcClassId = npc.GetActorClassId(); local seq = quest:GetSequence(); -- Offer the quest if (npcClassId == ENPC_CHAUNOLLET and seq == SEQ_ACCEPT) then local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventChaunolletStart"); if (questAccepted == 1) then player:AcceptQuest(quest); end player:EndEvent(); return; -- Quest Progress elseif (seq == SEQ_000) then if (npcClassId == ENPC_CHAUNOLLET) then callClientFunction(player, "delegateEvent", player, quest, "processEvent000Chaunollet"); end --Quest Complete elseif (seq == SEQ_001) then if (npcClassId == ENPC_CHAUNOLLET) then callClientFunction(player, "delegateEvent", player, quest, "processEvent010Chaunollet"); callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9); player:CompleteQuest(quest); end end quest:UpdateENPCs(); player:EndEvent(); end -- TODO FINISH THIS function onKillBNpc(player, quest, bnpc) if (bnpc == BNPC_REAVER_EYES or bnpc == BNPC_REAVER_FINS or bnpc == BNPC_REAVER_CLAWS) then local counterAmount = quest:GetData():IncCounter(COUNTER_QUESTITEM); attentionMessage(player, 51062, 0, counterAmount, 4); -- You obtain if (counterAmount >= OBJECTIVE_AMOUNT) then attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete! quest:StartSequence(SEQ_001); end end end function getJournalInformation(player, quest) return quest:GetData():GetCounter(COUNTER_QUESTITEM); end function getJournalMapMarkerList(player, quest) local sequence = quest:getSequence(); if (sequence == SEQ_000) then return MRKR_REAVER_AREA; elseif (sequence == SEQ_001) then return MRKR_CHAUNOLLET; end end