using FFXIVClassic.Common; using FFXIVClassic_World_Server.DataObjects; using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; namespace FFXIVClassic_World_Server { class Server { public const int FFXIV_MAP_PORT = 54992; public const int BUFFER_SIZE = 0xFFFF; //Max basepacket size is 0xFFFF public const int BACKLOG = 100; public const int HEALTH_THREAD_SLEEP_TIME = 5; private static Server mSelf; private Socket mServerSocket; WorldManager mWorldManager; PacketProcessor mPacketProcessor; private List mConnectionList = new List(); private Dictionary mZoneSessionList = new Dictionary(); private Dictionary mChatSessionList = new Dictionary(); public Server() { mSelf = this; } public static Server GetServer() { return mSelf; } public bool StartServer() { mPacketProcessor = new PacketProcessor(this); mWorldManager = new WorldManager(this); mWorldManager.LoadZoneServerList(); mWorldManager.ConnectToZoneServers(); IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), int.Parse(ConfigConstants.OPTIONS_PORT)); try { mServerSocket = new System.Net.Sockets.Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp); } catch (Exception e) { throw new ApplicationException("Could not Create socket, check to make sure not duplicating port", e); } try { mServerSocket.Bind(serverEndPoint); mServerSocket.Listen(BACKLOG); } catch (Exception e) { throw new ApplicationException("Error occured while binding socket, check inner exception", e); } try { mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket); } catch (Exception e) { throw new ApplicationException("Error occured starting listeners, check inner exception", e); } Console.ForegroundColor = ConsoleColor.White; Program.Log.Info("World Server accepting connections @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port); Console.ForegroundColor = ConsoleColor.Gray; return true; } public void AddSession(ClientConnection connection, Session.Channel type, uint id) { Session session = new Session(id, connection, type); switch (type) { case Session.Channel.ZONE: if (!mZoneSessionList.ContainsKey(id)) mZoneSessionList.Add(id, session); break; case Session.Channel.CHAT: if (!mChatSessionList.ContainsKey(id)) mChatSessionList.Add(id, session); break; } } public void RemoveSession(Session.Channel type, uint id) { switch (type) { case Session.Channel.ZONE: if (mZoneSessionList.ContainsKey(id)) { mZoneSessionList[id].clientConnection.Disconnect(); mConnectionList.Remove(mZoneSessionList[id].clientConnection); mZoneSessionList.Remove(id); } break; case Session.Channel.CHAT: if (mChatSessionList.ContainsKey(id)) { mChatSessionList[id].clientConnection.Disconnect(); mConnectionList.Remove(mChatSessionList[id].clientConnection); mChatSessionList.Remove(id); } break; } } public Session GetSession(uint targetSession, Session.Channel type = Session.Channel.ZONE) { switch (type) { case Session.Channel.ZONE: if (mZoneSessionList.ContainsKey(targetSession)) return mZoneSessionList[targetSession]; break; case Session.Channel.CHAT: if (mChatSessionList.ContainsKey(targetSession)) return mChatSessionList[targetSession]; break; } return null; } public void OnReceiveSubPacketFromZone(ZoneServer zoneServer, SubPacket subpacket) { uint sessionId = subpacket.header.targetId; if (mZoneSessionList.ContainsKey(sessionId)) { ClientConnection conn = mZoneSessionList[sessionId].clientConnection; conn.QueuePacket(subpacket, true, false); } } public WorldManager GetWorldManager() { return mWorldManager; } #region Socket Handling private void AcceptCallback(IAsyncResult result) { ClientConnection conn = null; Socket socket = (System.Net.Sockets.Socket)result.AsyncState; try { conn = new ClientConnection(); conn.socket = socket.EndAccept(result); conn.buffer = new byte[BUFFER_SIZE]; lock (mConnectionList) { mConnectionList.Add(conn); } Program.Log.Info("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port); //Queue recieving of data from the connection conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn); //Queue the accept of the next incomming connection mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket); } catch (SocketException) { if (conn != null) { lock (mConnectionList) { mConnectionList.Remove(conn); } } mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket); } catch (Exception) { if (conn != null) { lock (mConnectionList) { mConnectionList.Remove(conn); } } mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket); } } /// /// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend. /// /// private void ReceiveCallback(IAsyncResult result) { ClientConnection conn = (ClientConnection)result.AsyncState; //Check if disconnected if ((conn.socket.Poll(1, SelectMode.SelectRead) && conn.socket.Available == 0)) { lock (mConnectionList) { mConnectionList.Remove(conn); } return; } try { int bytesRead = conn.socket.EndReceive(result); bytesRead += conn.lastPartialSize; if (bytesRead >= 0) { int offset = 0; //Build packets until can no longer or out of data while (true) { BasePacket basePacket = BasePacket.CreatePacket(ref offset, conn.buffer, bytesRead); //If can't build packet, break, else process another if (basePacket == null) break; else { mPacketProcessor.ProcessPacket(conn, basePacket); } } //Not all bytes consumed, transfer leftover to beginning if (offset < bytesRead) Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset); conn.lastPartialSize = bytesRead - offset; //Build any queued subpackets into basepackets and send conn.FlushQueuedSendPackets(); if (offset < bytesRead) //Need offset since not all bytes consumed conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(ReceiveCallback), conn); else //All bytes consumed, full buffer available conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn); } else { lock (mConnectionList) { mConnectionList.Remove(conn); } } } catch (SocketException) { if (conn.socket != null) { lock (mConnectionList) { mConnectionList.Remove(conn); } } } } #endregion } }