--[[ --]] function onEventStarted(player, actor, trigger, questId, mapCode) quest = player:GetQuest(questId); if (mapCode == nil) then player:SendRequestedInfo("requestedData", "qtdata", quest:GetQuestId(), 3); player:EndEvent(); else player:SendRequestedInfo("requestedData", "qtmap", quest:GetQuestId()); player:EndEvent(); end end