require("global"); require("ability"); function onAbilityPrepare(caster, target, ability) return 0; end; function onAbilityStart(caster, target, ability) return 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) --QS gives 300 TP by default. skill.statusMagnitude = 300; --I'm assuming that with raging strikes, that increases to 500. --and traited that increases again to 750 (or 450 without RS) if caster.statusEffects.HasStatusEffect(223221) then actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(223221)); skill.statusMagnitude = 500; end --27241: Enhanced Quelling Strike: Increases TP gained from QS by 50% if caster.HasTrait(27241) then skill.statusMagnitude = skill.statusMagnitude * 1.5; end --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); end;