require ("global") --[[ ActivateCommand Script Switches between active and passive mode states --]] function onEventStarted(player, command, triggerName) if (player.currentMainState == 0x0000) then player.Engage(0, 0x0002); elseif (player.currentMainState == 0x0002) then player.Disengage(0x0000); end player:endEvent(); sendSignal("playerActive"); end;