require("global"); require("ability"); function onAbilityPrepare(caster, target, ability) return 0; end; function onAbilityStart(caster, target, ability) return 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) --This is for the "Cover" effect the caster receives. local coverTier = 1 --8032701: Gallant Surcoat: Enhances Cover if caster.HasItemEquippedInSlot(8032701, 10) then coverTier = 2; end caster.statusEffects.AddStatusEffect(223063, coverTier, 0, 15, 0); --Apply Covered to target action.DoAction(caster, target, skill, actionContainer); end;