--[[ ActivateCommand Script Switches between active and passive mode states --]] function onEventStarted(player, command, triggerName) if (player:getState() == 0) then player:changeState(2); elseif (player:getState() == 2) then player:changeState(0); end player:endCommand(); --For Opening Tutorial if (player:hasQuest("Man0l0") or player:hasQuest("Man0g0") or player:hasQuest("Man0u0")) then player:getDirector():onCommand(command); end end function onEventUpdate(player, npc) end