using FFXIVClassic.Common; using FFXIVClassic_World_Server.DataObjects.Group; using FFXIVClassic_World_Server.Packets.Send.Subpackets; using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_World_Server.DataObjects { class Session { public enum Channel {ZONE, CHAT}; public readonly uint sessionId; public string characterName; public uint currentZoneId; public string activeLinkshellName = ""; public readonly ClientConnection clientConnection; public readonly Channel type; public ZoneServer routing1, routing2; public Session(uint sessionId, ClientConnection connection, Channel type) { this.sessionId = sessionId; this.clientConnection = connection; this.type = type; connection.owner = this; Database.LoadZoneSessionInfo(this); } public void SendGameMessage(uint actorId, ushort textId, byte log, params object[] msgParams) { if (msgParams == null || msgParams.Length == 0) { clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, actorId, 0x5FF80001, textId, log), true, false); } else clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, actorId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false); } public void SendGameMessage( ushort textId, byte log, params object[] msgParams) { if (msgParams == null || msgParams.Length == 0) clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, log), true, false); else clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false); } public void SendGameMessage( ushort textId, byte log, string customSender, params object[] msgParams) { if (msgParams == null || msgParams.Length == 0) clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, customSender, log), true, false); else clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)), true, false); } public void SendGameMessage(ushort textId, byte log, uint displayId, params object[] msgParams) { if (msgParams == null || msgParams.Length == 0) clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, displayId, log), true, false); else clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false); } public bool SetActiveLS(string name) { if (Database.SetActiveLS(this, name)) { activeLinkshellName = name; return true; } return false; } } }