require("global"); properties = { permissions = 0, parameters = "d", description = "Simulates killing a bnpc. Used for quest testing.", } function onTrigger(player, argc, actorClassId) if (argc == 1) then player:HandleBNpcKill(actorClassId); player:SendMessage(0x20, "", "Simulating BNpc kill for actor class id: " .. tostring(actorClassId)); else player:SendMessage(0x20, "", "No actor class id provided."); end end