require ("global") --[[ Quest Script Name: Bridging the Gap Code: Etc1l1 Id: 110634 Prereq: Level 10, Any Class ]] -- Sequence Numbers SEQ_000 = 0; -- Kill Toll Puks. SEQ_001 = 1; -- Talk to Hihine. -- Actor Class Ids ENPC_HIHINE = 1000267; BNPC_TOLL_PUK = 2100113; -- Quest Markers MRKR_TOLLPUK_AREA = 11063401; MRKR_HIHINE = 11063402; -- Counters COUNTER_KILLS = 0; -- Quest Details OBJECTIVE_KILLS = 8; function onStart(player, quest) quest:StartSequence(SEQ_000); end function onFinish(player, quest) end function onStateChange(player, quest, sequence) if (sequence == SEQ_ACCEPT) then quest:SetENpc(ENPC_HIHINE, QFLAG_PLATE); elseif (sequence == SEQ_000) then quest:SetENpc(ENPC_HIHINE); quest:SetENpc(BNPC_TOLL_PUK); elseif (sequence == SEQ_001) then quest:SetENpc(ENPC_HIHINE, QFLAG_REWARD); end end function onTalk(player, quest, npc, eventName) local npcClassId = npc.GetActorClassId(); local seq = quest:GetSequence(); -- Offer the quest if (npcClassId == ENPC_HIHINE and seq == SEQ_ACCEPT) then local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventHihineStart"); if (questAccepted == 1) then player:AcceptQuest(quest); end player:EndEvent(); return; -- Quest Progress elseif (seq == SEQ_000) then if (npcClassId == ENPC_HIHINE) then callClientFunction(player, "delegateEvent", player, quest, "processEvent005_2"); end --Quest Complete elseif (seq == SEQ_001) then if (npcClassId == ENPC_HIHINE) then callClientFunction(player, "delegateEvent", player, quest, "processEvent010"); callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9); player:CompleteQuest(quest); end end quest:UpdateENPCs(); player:EndEvent(); end -- TODO FINISH THIS function onKillBNpc(player, quest, bnpc) if (bnpc == BNPC_TOLL_PUK) then local counterAmount = quest:GetData():IncCounter(COUNTER_SLUMBERNUT); attentionMessage(player, 51062, 0, counterAmount, 4); -- You obtain if (counterAmount >= OBJECTIVE_SLUMBERNUT) then attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete! quest:StartSequence(SEQ_001); end end end function getJournalInformation(player, quest) return quest:GetData():GetCounter(COUNTER_SLUMBERNUT); end function getJournalMapMarkerList(player, quest) local sequence = quest:getSequence(); if (sequence == SEQ_000) then return MRKR_TOLLPUK_AREA; elseif (sequence == SEQ_001) then return MRKR_HIHINE; end end