/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using System.Collections.Generic; using Meteor.Map.packets.send.actor; using Meteor.Map.Actors; using Meteor.Common; namespace Meteor.Map.utils { class ActorPropertyPacketUtil { private Actor forActor; private List subPackets = new List(); private SetActorPropetyPacket currentActorPropertyPacket; private string currentTarget; public ActorPropertyPacketUtil(string firstTarget, Actor forActor) { currentActorPropertyPacket = new SetActorPropetyPacket(firstTarget); this.forActor = forActor; this.currentTarget = firstTarget; } public void AddProperty(string property) { if (!currentActorPropertyPacket.AddProperty(forActor, property)) { currentActorPropertyPacket.SetIsMore(true); currentActorPropertyPacket.AddTarget(); subPackets.Add(currentActorPropertyPacket.BuildPacket(forActor.Id)); currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget); currentActorPropertyPacket.AddProperty(forActor, property); } } public void NewTarget(string target) { currentActorPropertyPacket.AddTarget(); currentTarget = target; currentActorPropertyPacket.SetTarget(target); } public List Done() { currentActorPropertyPacket.AddTarget(); currentActorPropertyPacket.SetIsMore(false); subPackets.Add(currentActorPropertyPacket.BuildPacket(forActor.Id)); return subPackets; } } }