require("global"); require("bit32"); properties = { permissions = 0, parameters = "iiii", description = [[ effect ]], } function onTrigger(player, argc, effectId, magnitude, tick, duration) local messageId = MESSAGE_TYPE_SYSTEM_ERROR; local sender = "effect"; if player then player.AddHP(100000); player.DelHP(500); effectId = tonumber(effectId) or 223180; magnitude = tonumber(magnitude) or 700; tick = tonumber(tick) or 3; duration = tonumber(duration) or 360; while player.statusEffects.HasStatusEffect(effectId) do player.statusEffects.RemoveStatusEffect(effectId); end; player.statusEffects.AddStatusEffect(effectId, magnitude, tick, duration); end; end;