require("global"); properties = { permissions = 0, parameters = "sss", description = [[ Set movement speed for player. Enter no value to reset to default. !speed | !speed | ]] } function onTrigger(player, argc, stop, walk, run) local s = tonumber(stop) or 0; local w = tonumber(walk) or 2; local r = tonumber(run) or 5; if argc == 1 and tonumber(stop) then w = (tonumber(stop) / 2); player:ChangeSpeed(0, w, s, s); player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", string.format("[speed] Speed set to 0/%s/%s", w,s)); elseif argc == 3 then player:ChangeSpeed(s, w, r, r); player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", string.format("[speed] Speed set to %s/%s/%s", s,w,r)); else player:ChangeSpeed(0, 2, 5, 5); player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", "[speed] Speed values set to default"); end end