require("modifiers") function onGain(owner, effect, actionContainer) --Parry is .1% per , Random guess but gonna say it gives 20% worth of parry. owner.AddMod(modifiersGlobal.Parry, 200); end; function onParry(effect, attacker, defender, skill, action, actionContainer) --Foresight is lost after parrying defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); end; function onLose(owner, effect, actionContainer) owner.SubtractMod(modifiersGlobal.Parry, 200); end;