require("modifiers") require("battleutils") function onHit(effect, attacker, defender, skill, action, actionContainer) if skill.id == 27259 then --Effect stacks up to 3 times if effect.GetTier() < 3 then effect.SetTier(effect.GetTier() + 1); end end end function onMiss(effect, attacker, defender, skill, action, actionContainer) if skill.id == 27259 then end end