require("modifiers") --Rampart gives 105 defense at level 50. --Guessing it scales with level. If I had to guess it's either 2.1 * level or (2 * level) + 5. --I'm going to guess the latter since it always leaves you with a whole number. I could be completely wrong though --The party_battle_leve has rampart giving 36? defense. It's from an earlier patch so probably useless function onGain(owner, effect, actionContainer) effect.SetMagnitude(2 * owner.GetLevel() + 5); owner.AddMod(modifiersGlobal.Defense, effect.GetMagnitude()); end; function onLose(owner, effect, actionContainer) owner.SubtractMod(modifiersGlobal.Defense, effect.GetMagnitude()); end;