require("global"); require("ability"); function onAbilityPrepare(caster, target, ability) return 0; end; function onAbilityStart(caster, target, ability) return 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) --This is for the "Cover" effect the caster receives. local coverTier = 1 --8032701: Gallant Surcoat: Enhances Cover if caster.GetEquipment().GetItemAtSlot(10).itemId == 8032701 then coverTier = 2; end actionContainer.AddAction(caster.statusEffects.AddStatusForBattleAction(223063, coverTier)); action.DoAction(caster, target, skill, actionContainer); end;