require("global") require("utils") require("modifiers") require("hiteffect") require("battleutils") function onGain(owner, effect) owner.AddMod(modifiersGlobal.Stoneskin, effect.GetMagnitude()); end --Using extra for how much mitigation stoneskin has function onPostAction(owner, effect, caster, skill, action, actionContainer) if (owner.GetMod(modifiersGlobal.Stoneskin) <= 0) then actionContainer.AddAction(owner.statusEffects.RemoveStatusEffectForBattleAction(effect)); end end;